The sketchbook follows the route of research I took when writing up the essay, I gathered the stills from animation in either genres or length. I wrote up annotations of the reason that it inspired me and supported me on the argument I made in the essay.
Thursday, 27 April 2017
CoP Visual Research
The sketchbook follows the route of research I took when writing up the essay, I gathered the stills from animation in either genres or length. I wrote up annotations of the reason that it inspired me and supported me on the argument I made in the essay.
Wednesday, 26 April 2017
Self-evaluation of the Responsive briefs
I think this is a module with a large flexibility as the set briefs are not specified, therefore it gives freedom to us especially helped to shape our individual directions, to give us a chance to practice skills that we have passion in and would probably do in the future. I enjoyed the module a lot as we can choose our own set of briefs and respond to it, and on the other hand, in the collaborative brief part, I am able to practice my skill of communication, collaboration, and organisation.
The set of briefs I chose are mostly character design challenges as I responded to 3 character-design challenge among all briefs that I have responded, which is also what I am most interested in doing. The submission of the first one I did back in February was late, where I did not take a screenshot as well, therefore I did not miss any of the other deadlines to prevent late submissions happening. The other three briefs are all animation briefs, with the 11 seconds club challenge being the main project for the studio brief 1. I did three of them in three different styles and methods, traditional animation papers, digital compositing and assets in After effects, in order to test that which one works for me the best, and to gain experiences for all of the skills. In conclusion, I think I have made the right choices of briefs to respond to, I had chances to practice different skills both digitally and with traditional methods. What I could have improved is to respond to more briefs that covers more skill range, and to manage time more efficiently to prevent the situation of not submitting stuff on time. I wrote short evaluations for each of the animation or character design I did, and I found that it is a great way of keeping up to date, to give the project a proper finish and to look back seeing the improvement that could be applied to it.
The second part of this module, is the first time that I work with other individuals of other courses beside the collaborative team in the other animation brief. At the first we were asked to present our skill set with four images composited together on a sheet of A3 art board, and to choose a brief on either D&AD or YCN. I was firstly considering between quite a lot of briefs as I can find my individual roles to contribute in all of them. But eventually decided on two briefs to present on the interests’ sheet. Both briefs require animation skill, which is the role that I can possibly take. Finally, I decided to respond to the brief set by Hasbro, to create a new board game facing teenagers aged 16-26. The biggest problem that we all faced was the communication between us as we are from different courses, and we did not arranged enough seminars to discuss the progress of each of us, therefore it lagged the speed of me to complete the final presentation video. Another improvement is that I could have do more research of the background of the game company to produce minor details to the game itself to embrace the culture of the game industry. Eventually we gave it a nice finish and submitted the video along the design boards in time, overall I am pleased with the final outcome, it demonstrates the role and the concept of the appearance of the card game, which on the other hand, I like the idea as it is an engaging game, and a resolution to the life spam of card games, with constantly produced booster packs.
To conclude the process of this module, I have responded to several briefs both individually and collaboratively, I kept my blogs up to date to record the process I went through and gave myself evaluations for the purpose of reducing problems and pushing the quality of works higher for future references. There is still a huge space for me to improve myself, such as on self-management on all sorts of aspects, and the importance of communication especially being an individual with vital roles working in a creative group, that if the team members can work efficiently with the right directions after an agreement approved by all of us. But in general, the module has given me a very helpful guidance to my self-interests and clarification of the roles that I could be taking in a team.
The set of briefs I chose are mostly character design challenges as I responded to 3 character-design challenge among all briefs that I have responded, which is also what I am most interested in doing. The submission of the first one I did back in February was late, where I did not take a screenshot as well, therefore I did not miss any of the other deadlines to prevent late submissions happening. The other three briefs are all animation briefs, with the 11 seconds club challenge being the main project for the studio brief 1. I did three of them in three different styles and methods, traditional animation papers, digital compositing and assets in After effects, in order to test that which one works for me the best, and to gain experiences for all of the skills. In conclusion, I think I have made the right choices of briefs to respond to, I had chances to practice different skills both digitally and with traditional methods. What I could have improved is to respond to more briefs that covers more skill range, and to manage time more efficiently to prevent the situation of not submitting stuff on time. I wrote short evaluations for each of the animation or character design I did, and I found that it is a great way of keeping up to date, to give the project a proper finish and to look back seeing the improvement that could be applied to it.
The second part of this module, is the first time that I work with other individuals of other courses beside the collaborative team in the other animation brief. At the first we were asked to present our skill set with four images composited together on a sheet of A3 art board, and to choose a brief on either D&AD or YCN. I was firstly considering between quite a lot of briefs as I can find my individual roles to contribute in all of them. But eventually decided on two briefs to present on the interests’ sheet. Both briefs require animation skill, which is the role that I can possibly take. Finally, I decided to respond to the brief set by Hasbro, to create a new board game facing teenagers aged 16-26. The biggest problem that we all faced was the communication between us as we are from different courses, and we did not arranged enough seminars to discuss the progress of each of us, therefore it lagged the speed of me to complete the final presentation video. Another improvement is that I could have do more research of the background of the game company to produce minor details to the game itself to embrace the culture of the game industry. Eventually we gave it a nice finish and submitted the video along the design boards in time, overall I am pleased with the final outcome, it demonstrates the role and the concept of the appearance of the card game, which on the other hand, I like the idea as it is an engaging game, and a resolution to the life spam of card games, with constantly produced booster packs.
To conclude the process of this module, I have responded to several briefs both individually and collaboratively, I kept my blogs up to date to record the process I went through and gave myself evaluations for the purpose of reducing problems and pushing the quality of works higher for future references. There is still a huge space for me to improve myself, such as on self-management on all sorts of aspects, and the importance of communication especially being an individual with vital roles working in a creative group, that if the team members can work efficiently with the right directions after an agreement approved by all of us. But in general, the module has given me a very helpful guidance to my self-interests and clarification of the roles that I could be taking in a team.
Friday, 21 April 2017
Life is a Pitch
Our collective is a group of 6 of us, we intend to make a cinema experience with VR goggles. We devided our roles and I am going to be in charge of collecting and making the art book.
Thursday, 20 April 2017
Satoshi Kon
During the research of the construction of the sketch book in context of practice, I discovered more on Satoshi Kon, who has been one of my favorite animator for years. I have looked at his layout art and was lucky to find some of his storyboards for the animated film he did. The complexity of the scenes is one of the reason that made his films feels as a movie shot by live camera with actors. I gained a lot of inspirations by studying his pre-productions work of the way of layout especially.
Monday, 17 April 2017
Mononoke
I included Mononoke in my research visual sketchbook for the context of practice. It is an animated series with contrasting abstract background that matches with the theme of traditional Japanese ghost legends. The character design is very unique and interesting, with beautifully illustrated details on both the costume and accessories.
Saturday, 15 April 2017
Swinging the Lambeth Walk
The abstract animation Swinging the Lambeth Walk demonstrated a deconstructed set of shapes, which in the intro of the animation, referred to a ‘colour accompaniment’. In my opinion, the stage that layout gave to an abstract animation is on the entire screen, with a highly freedom to play with shapes and colours, to express emotional feeling through these two elements, therefore it can be an individual art form as itself, different to character animations.
Thursday, 13 April 2017
Big Fish & Begonia
Big fish & Begonia is a Chinese animated film released in 2016, which entered the competition in animated films in Annecy 2017. It is animated with delicate and vibrant backgrounds, the characters with strong characteristics made up this story, and on the other hand, showcase a mixture of a lot of ancient Chinese legends. The weakness of the animation is the storytelling in my opinion, it does not demonstrate the story clearly with the narration. What inspired me of this film is that the beautiful illustrated background and how the scenes are constructed onto them, meanwhile the music and soundtrack, are delicate and professional as well.
Coraline
Wednesday, 12 April 2017
A story about my uncle
A story about my uncle is a game released on Steam and spent around 6 hours to finish the game. What gives inspiration on the game is the layout in most of the scenes as it is a game based on floating objects that leads the journey of the main character, and the character design for the side characters. The design of the scenes are especially memorable as it is unique and different from on another, each scenes are different from the other scenes at the same time as well. It is cleverly designed and a combination of several elements that would match the theme well without any oddness.
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