Saturday, 31 March 2018

CV

I am a character animator and character designer. From the past year, I have improved a lot on frame by frame character animation, I intend to explore more on storyboarding and other pre-production part.

Regarding to the feedback from the PP3 tutorial, I made the changes such as the general layout, some wording, and added the reference that I did not include in the draft version. I am going to use an updated version of the CV to apply to MA of UAL. The CV is as follow:



Sunday, 25 March 2018

RCA - Tim Webb


Before applying to RCA, the course leader of animation Tim came to our university to give a talk. He talked about his films including A for Autism, the film that I researched for my COP3 proposal on animated documentary. I was very much inspired by his way of narrating through different perspectives within one film.

I also had a chance to talk to him about the portfolio before I submit the application to RCA. He suggested that they would like to see the ability of storytelling within a film, the ability to express narration through media. RCA would like to see films with complete story that showcase this ability. Regarding to the talk I made changes to my draft portfolio and deleted some that was not appropriate.

The Heart jam - making games

By taking part in the first game jam ever as I always wanted to, it gives me an insight of how the indie game studios work. It improved so much of my ability in problem-solving, time management. We purchased the PC Game Maker Studio 2 PC license therefore we can publish games on PC platform. We decided to use the name LYD collective made up with the first letters of our initials, Luca Yixing and Daniel.



Thursday, 1 March 2018

Online presense - Artstation

As part of my creative strategy I planned, I created my account on Artstation, and started to post work on there. I found it as a well structured online portfolio, as it is easy to organized and I can upload both images and films on there, I found it especially suitable for presenting of character designs and concept arts. I found and started to follow artist/practitioners that inspired me and some of them I already knew about. In addition, many studios including both animation and game studios posts job vacancies, so it is a good way of keep being informed with job positions in studios.

My page on Artstation: